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       <dc:date>2008-05-20T05:02:12-06:00</dc:date>
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        <dc:date>2007-09-09T14:38:29-06:00</dc:date>
        <dc:creator>Torben Negård Rygg</dc:creator>
        <title>kult</title>
        <link>http://www.kult-rpg.com/wiki/kult?rev=1189370309&amp;do=diff1189370309</link>
        <description>Kult  is a contemporary, fictional horror role-playing game. 

FIXME Do not steal from wikipedia!



Rules

There are not a lot of requirements to play Kult. But you do need:

	*  A Kult(tm) Rule Book
	*  Pen and Paper
	*  One 20-sided dice
	*  One Game Master and at least one player</description>
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        <dc:date>2007-05-18T04:14:32-06:00</dc:date>
        <dc:creator>Torben Negård Rygg</dc:creator>
        <title>faq - created</title>
        <link>http://www.kult-rpg.com/wiki/faq?rev=1179483272&amp;do=diff1179483272</link>
        <description>Q: How do I log in to the wiki?

Well, the wiki does not use the same log-in procedures as the The Last Cycle. You need to create a separate account for the wiki. You can still use the same user name, tough.

Q: Where should I start?

The start page is a good place to start, as it should guide you to most of the sub-sections here.</description>
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        <dc:date>2007-04-20T13:08:14-06:00</dc:date>
        <dc:creator>Torben Negård Rygg</dc:creator>
        <title>campaign - created</title>
        <link>http://www.kult-rpg.com/wiki/campaign?rev=1177096094&amp;do=diff1177096094</link>
        <description>A campaign is a longer adventure or a set of adventures intertwined or succeeding one another. 

One of the bases of a campaign is that the character group is quite consistent - meaning that at least some of the player characters go from one adventure to the next. That way, the player characters still know one another in the succeeding adventure, and an introduction is therefore not entirely necessary. As long as not all the player characters die at the same time, new players and characters can …</description>
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        <dc:date>2007-04-20T13:04:59-06:00</dc:date>
        <dc:creator>Torben Negård Rygg</dc:creator>
        <title>sessions - created</title>
        <link>http://www.kult-rpg.com/wiki/sessions?rev=1177095899&amp;do=diff1177095899</link>
        <description>Sessions or Gaming Sessions refer to the times the group (game master and players) meet up to play a role-playing game and be “in character”. The lenght of sessions vary greatly from group to group. Some have sessions that only last during a break in school while others have sessions that last for ten hours or more.</description>
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        <dc:date>2007-04-20T13:01:45-06:00</dc:date>
        <dc:creator>Torben Negård Rygg</dc:creator>
        <title>adventure - created</title>
        <link>http://www.kult-rpg.com/wiki/adventure?rev=1177095705&amp;do=diff1177095705</link>
        <description>As a module: An adventure is usually described as a pre-written module consisting of a scenario that a game master can use to guide player characters. An adventure usually only lasts a couple of sessions at the most, and is often part of a larger campaign.</description>
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        <dc:date>2007-04-20T12:56:05-06:00</dc:date>
        <dc:creator>Torben Negård Rygg</dc:creator>
        <title>unofficial:jackals_-_murder_train</title>
        <link>http://www.kult-rpg.com/wiki/unofficial:jackals_-_murder_train?rev=1177095365&amp;do=diff1177095365</link>
        <description>Jackals - Murder Train  is an adventure intended for collective development. It was initially started by LaughingChance.

While this is in movement at the moment, please be sure to check out The Jackals Forum for a transitional development module.

Make your own version</description>
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